Almost every stage will inevitably have a part where you have to transform into a car, driving around bombs and dodging enemy aerial attacks. No one part of Dark of the Moon is really terrible it's just that so much of the design is uninspired. Thankfully you only have to make minimal use of the other virtual buttons, though, because it's easy to lose where your fingers are when you're focused on the action and have nothing tactile to remind you where your hands are. The controls function surprisingly well compared to a lot of other virtual systems I've used, with the shooting in particular feeling nice. At any time you can also transform, roll, and access special attacks with a few other on-screen buttons. Using virtual controls, you can shoot at the Decepticons by using two virtual sticks in a twin-stick shooter fashion, as well as bring it in close to smash them with melee weapons by tapping down on the right virtual stick. The enemies are generally brainless oafs who either stand and shoot or run around swinging their fists, but you have a wide range of attacks at your disposal. The fact that it's repetitive isn't terrible, but what's bad is that it's noticeably repetitious – the core gameplay just isn't fun enough to make me want to play through levels that are largely the same. Each stage basically has you moving from start to finish, killing everything you see in a mindless fury. It tells mostly the same story of the movie, with levels that are mind-numbingly similar to one another. Each level places you in control of either Bumble Bee or Optimus Prime, taking on countless numbers of unnamed Decepticons. Transformers: Dark of the Moon iOS is a top down title that mixes twin-stick shooting and beat-em-up mechanics.
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